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Instead of stretching a mesh between spline points, is there a way to insert the number of meshes that would fit along the length of a spline mesh to avoid the stretching
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Dynamically change box collider extent to size of static mesh? - Asset Creation - Epic Developer Community Forums
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Are mesh sizes in Units? Pixels? Or something else? - Asset Creation - Epic Developer Community Forums
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Get Dimensions" function/Blueprint node for StaticMesh assets - Feedback & Requests - Epic Developer Community Forums
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How do I set the dimensions of a mesh based on the chaperone bounds - XR Development - Epic Developer Community Forums
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