What is your solution for open world games in unity when it comes to floating point precision? I am using floating origin script from wiki and it works well. : r/Unity3D
Just discovered that Unity hasn't even used 32bit floats so far because of the Mono implementation, so made this : r/Unity3D
Precision Modes | Shader Graph | 11.0.0
An Introduction to Floating-Point Arithmetic - Alan Zucconi
Precision Modes | Shader Graph | 6.9.2
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