![FO4] Why do tree mesh replacer mods (like Conifers Redux and ReGrowth) need precombined meshes turned off? (bUseCombinedMeshes=0) : r/FalloutMods FO4] Why do tree mesh replacer mods (like Conifers Redux and ReGrowth) need precombined meshes turned off? (bUseCombinedMeshes=0) : r/FalloutMods](https://external-preview.redd.it/Y1m6jvtDVWanO5jLjP7MJkmyqMACahaHPQUZqhytEy0.jpg?auto=webp&s=131d7b036ad70d588933cdeae977ed24eb817a1a)
FO4] Why do tree mesh replacer mods (like Conifers Redux and ReGrowth) need precombined meshes turned off? (bUseCombinedMeshes=0) : r/FalloutMods
![FO4] im trying to find out whats causing all my broken precombines so i filtered my fallout4.esm by "has precombined mesh" but im inexperienced with xEdit and dont know what i should FO4] im trying to find out whats causing all my broken precombines so i filtered my fallout4.esm by "has precombined mesh" but im inexperienced with xEdit and dont know what i should](https://preview.redd.it/m3rv4snfeau91.png?auto=webp&s=a8db82207f56b5401f5ed902e96cb1f838a4717c)
FO4] im trying to find out whats causing all my broken precombines so i filtered my fallout4.esm by "has precombined mesh" but im inexperienced with xEdit and dont know what i should
![Hey, I'm working on my own settlement cleanup mod right now. I cleaned up Hangman's alley, added some sidewalks here and there to get rid of seams and I generated precombined meshes Hey, I'm working on my own settlement cleanup mod right now. I cleaned up Hangman's alley, added some sidewalks here and there to get rid of seams and I generated precombined meshes](https://preview.redd.it/8w9ikxnsvq941.png?auto=webp&s=35c9419d38f63f2815725a6b3519c8f1f56f8103)